Bio/Resume

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Brian Lawver

Senior Concept Artist
Seattle, Washington 
brianlawverart@gmail.com
www.BrianLawver.net



Objective

Be responsible for creating living worlds that capture player’s imagination and excitement.
Work with my teammates through the challenges of production. Always challenge myself to
grow and learn (in and outside work). Share my learnings with others. Do everything I can to
create the best games possible.



Skill Sets

Adobe Photoshop – Creating 2d concepts and texturing
Google Sketchup – Building basic 3d for concepts and/or level layout
Zbrush - basic working knowledge



Education

DigiPen Institute of Technology Redmond WA 2004-2008

Bachelor’s Degree of Fine Arts in Production Animation



Experience

King 2016-present

Concept Artist/Illustrator

• Marketing illustrator for Rise of Tyrants
o Work with art directors and marketing team to make art for marketing campaigns
• Concept artist working on pitches for new IP projects
o Working in small teams collaborating on game concepts
o Take action on those game concepts and make artwork to communicate ideas for
presentations


Glu Mobile 2014-2016

Concept Artist

• Sole Concept Artist on Dino Hunter – Deadly Shores (top grossing in app store).
§ Duties ranged from environment concepts, character concepts, and weapon
concepts (4 month development cycle).
• Being versatile and working on 1-3 different studio projects as needed
• Creating background paintings for Deer Hunter franchise
• User acquisition art assets


Pipeworks Studio – Prominence Poker (Xbox1/PS4/Steam) 2014-2016

Freelance Concept Artist/Illustrator

• Provide Character concept designs (from rough design options to full render)
• Full range of sketches focusing on: head shapes, body shapes, gender/race/age specific
• Key art for marketing


Airtight Games - AAA Murdered Soul Suspect 2012 - 2014

Concept Artist

• Communicate directly with art director to flesh out the world
• Environment concepts created solely myself, or over 3d artist basic block in
• Collaborate with the art director to establish look and feel (mood/lighting, etc)
• Work with other teams to establish and flesh out gameplay elements (ui/game mechanics, etc.)
• Props/vehicles/characters or anything other teams may need


Agner & Wolf Brewing 2013- 2014

Illustration Freelance

• Created labels for up and coming U.S. based German beer company
• Take direction from client and make sure needs are met


Gree/Funzio - Kingdom Age ios/iphone/fb 2012-2013

Concept Artist

• Create 2d designs, turnarounds/schematics, and key frame animations
• Establish look and style of new projects


ArenaNet - GuildWars2 PC 2008-2012

Junior Concept Artist

• Provide concepts to various teams while working within deadlines.
• Concepts for both in-house and outsourcing.
UI Artist
• Managing a small team of artists to meet deadlines
• Create 2d art to fit within the working Guild Wars2 UI.
• Set the icon styles for GW2 player professions.
• Paint various types of icons including those for: skill bar, character-create, player professions, and
the trait system.
GuildWars2 Awards
• GamesCom Best Online Game Award 2010
• Best of Show at PAX 2010


Mommy’s Best Games Xbox Arcade Weapon of Choice 2008-2009

2d environment artist for side scroller action game

• Painted landscape materials
Weapon of Choice Awards
• 3rd Place Microsoft Dream Build Play 2008
• Best Xbox Live Community Game 2008



References: Available Upon Request

 

 

  

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