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Brian Lawver

Senior Concept Artist
Seattle, Washington


Be responsible for creating living worlds that capture player’s imagination and excitement.
Work with my teammates through the challenges of production. Always challenge myself to
grow and learn (in and outside work). Share my learnings with others. Do everything I can to
create the best games possible.

Skill Sets

Adobe Photoshop – Creating 2d concepts and texturing

Unity - Working knowledge
Google Sketchup – Building basic 3d for concepts and/or level layout
Zbrush - basic working knowledge


DigiPen Institute of Technology Redmond WA 2004-2008

Bachelor’s Degree of Fine Arts in Production Animation


Sharkbite Games 2017-Present

 Senior Concept Artist/UI Artist

  •  Respsonsible for original visual designs throughout production
  •  Provide feedback to fellow artists to improve the quality of the game
  •  Work closely alongside creative director and design for current and future projects
  •  Created marketing illustrations for soon to be released title.
  •  Provide visual feedback to offsite marketing team
  •  Defined visual style of the UI from concept, asset creation, and implementation in Unity
  •  Work closely with engineering to fit the needs of the UX

King 2016-2017

Senior Concept Artist/Illustrator

  • Marketing illustrator for Rise of Tyrants
  • Work with art directors and marketing team to make art for marketing campaigns
  • Concept artist working on pitches for new IP projects
  • Working in small teams collaborating on game concepts
  • Take action on those game concepts and make artwork to communicate ideas for presentations

Gobo Animation and Digital 2017

Myrkott Production 2017

Glu Mobile 2014-2016

Riot Games 2016

Valve/Steam Workshop 2015

Pipeworks Studio 2014-2016

Airtight Games 2012 - 2014

Agner & Wolf Brewing 2013- 2014

Gree/Funzio 2012-2013

ArenaNet 2008-2012


References: Available Upon Request






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